|FATE Core made gazillions via kickstarter|
TL;DR it's all perception bias, well spun hype and a modicum of success.
So, I hope I never fell into this trap, but for some people the whole notion of aspect based design is powerful and it actually happens that you (as a budding FATEhead) start to see everything in terms of aspects, positive and negative. This is especially easy when you aren't aware of this being An Old Idea (case in point: Theatrix, Over The Edge, WuShu, a dozen other things that did "freeform attributes"), and FATE Just Being A Fudge Implementation. These things don't weigh in much about what FATE does these days, but it's still a detail that people might miss, so for them FATE is this relevatory thing where finally your imagination isn't stopped by anything but a lack of fate points and compels by a lame GM.